## Description
<!-- **Please link some issue here describing what you are trying to achieve.**
In case there is no issue present for your PR, please consider creating one.
At least please give us some description what you are trying to achieve and why your change is needed. -->
relates to #1234
## Checklist
- [ ] Issue was linked above
- [ ] Code format was applied: `make fmt`
- [ ] Examples were added / adjusted (see `examples/` directory)
- [x] Docs are up-to-date: `make generate-docs` (will be checked by CI)
- [ ] Unit tests got implemented or updated
- [ ] Acceptance tests got implemented or updated (see e.g. [here](f5f99d1709/stackit/internal/services/dns/dns_acc_test.go))
- [x] Unit tests are passing: `make test` (will be checked by CI)
- [x] No linter issues: `make lint` (will be checked by CI)
Reviewed-on: #4
Reviewed-by: Andre_Harms <andre.harms@stackit.cloud>
Co-authored-by: Marcel S. Henselin <marcel.henselin@stackit.cloud>
Co-committed-by: Marcel S. Henselin <marcel.henselin@stackit.cloud>
129 lines
4.1 KiB
Go
129 lines
4.1 KiB
Go
/*
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STACKIT IaaS API
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This API allows you to create and modify IaaS resources.
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API version: 2beta1
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package iaasbeta
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import (
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"encoding/json"
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)
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// checks if the CreateServerNetworking type satisfies the MappedNullable interface at compile time
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var _ MappedNullable = &CreateServerNetworking{}
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/*
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types and functions for networkId
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*/
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// isNotNullableString
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type CreateServerNetworkingGetNetworkIdAttributeType = *string
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func getCreateServerNetworkingGetNetworkIdAttributeTypeOk(arg CreateServerNetworkingGetNetworkIdAttributeType) (ret CreateServerNetworkingGetNetworkIdRetType, ok bool) {
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if arg == nil {
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return ret, false
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}
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return *arg, true
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}
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func setCreateServerNetworkingGetNetworkIdAttributeType(arg *CreateServerNetworkingGetNetworkIdAttributeType, val CreateServerNetworkingGetNetworkIdRetType) {
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*arg = &val
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}
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type CreateServerNetworkingGetNetworkIdArgType = string
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type CreateServerNetworkingGetNetworkIdRetType = string
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// CreateServerNetworking The initial networking setup for the server creation with a network.
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type CreateServerNetworking struct {
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// Universally Unique Identifier (UUID).
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NetworkId CreateServerNetworkingGetNetworkIdAttributeType `json:"networkId,omitempty"`
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}
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// NewCreateServerNetworking instantiates a new CreateServerNetworking object
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// This constructor will assign default values to properties that have it defined,
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// and makes sure properties required by API are set, but the set of arguments
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// will change when the set of required properties is changed
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func NewCreateServerNetworking() *CreateServerNetworking {
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this := CreateServerNetworking{}
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return &this
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}
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// NewCreateServerNetworkingWithDefaults instantiates a new CreateServerNetworking object
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// This constructor will only assign default values to properties that have it defined,
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// but it doesn't guarantee that properties required by API are set
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func NewCreateServerNetworkingWithDefaults() *CreateServerNetworking {
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this := CreateServerNetworking{}
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return &this
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}
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// GetNetworkId returns the NetworkId field value if set, zero value otherwise.
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func (o *CreateServerNetworking) GetNetworkId() (res CreateServerNetworkingGetNetworkIdRetType) {
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res, _ = o.GetNetworkIdOk()
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return
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}
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// GetNetworkIdOk returns a tuple with the NetworkId field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *CreateServerNetworking) GetNetworkIdOk() (ret CreateServerNetworkingGetNetworkIdRetType, ok bool) {
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return getCreateServerNetworkingGetNetworkIdAttributeTypeOk(o.NetworkId)
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}
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// HasNetworkId returns a boolean if a field has been set.
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func (o *CreateServerNetworking) HasNetworkId() bool {
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_, ok := o.GetNetworkIdOk()
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return ok
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}
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// SetNetworkId gets a reference to the given string and assigns it to the NetworkId field.
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func (o *CreateServerNetworking) SetNetworkId(v CreateServerNetworkingGetNetworkIdRetType) {
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setCreateServerNetworkingGetNetworkIdAttributeType(&o.NetworkId, v)
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}
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func (o CreateServerNetworking) ToMap() (map[string]interface{}, error) {
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toSerialize := map[string]interface{}{}
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if val, ok := getCreateServerNetworkingGetNetworkIdAttributeTypeOk(o.NetworkId); ok {
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toSerialize["NetworkId"] = val
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}
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return toSerialize, nil
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}
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type NullableCreateServerNetworking struct {
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value *CreateServerNetworking
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isSet bool
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}
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func (v NullableCreateServerNetworking) Get() *CreateServerNetworking {
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return v.value
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}
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func (v *NullableCreateServerNetworking) Set(val *CreateServerNetworking) {
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v.value = val
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v.isSet = true
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}
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func (v NullableCreateServerNetworking) IsSet() bool {
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return v.isSet
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}
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func (v *NullableCreateServerNetworking) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullableCreateServerNetworking(val *CreateServerNetworking) *NullableCreateServerNetworking {
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return &NullableCreateServerNetworking{value: val, isSet: true}
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}
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func (v NullableCreateServerNetworking) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullableCreateServerNetworking) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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