terraform-provider-stackitp.../pkg/iaasbeta/model_create_server_networking.go
Marcel S. Henselin 9f41c4da7f
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feat: auto generated files and new structure (#4)
## Description

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At least please give us some description what you are trying to achieve and why your change is needed. -->

relates to #1234

## Checklist

- [ ] Issue was linked above
- [ ] Code format was applied: `make fmt`
- [ ] Examples were added / adjusted (see `examples/` directory)
- [x] Docs are up-to-date: `make generate-docs` (will be checked by CI)
- [ ] Unit tests got implemented or updated
- [ ] Acceptance tests got implemented or updated (see e.g. [here](f5f99d1709/stackit/internal/services/dns/dns_acc_test.go))
- [x] Unit tests are passing: `make test` (will be checked by CI)
- [x] No linter issues: `make lint` (will be checked by CI)

Reviewed-on: #4
Reviewed-by: Andre_Harms <andre.harms@stackit.cloud>
Co-authored-by: Marcel S. Henselin <marcel.henselin@stackit.cloud>
Co-committed-by: Marcel S. Henselin <marcel.henselin@stackit.cloud>
2026-01-29 14:10:25 +00:00

129 lines
4.1 KiB
Go

/*
STACKIT IaaS API
This API allows you to create and modify IaaS resources.
API version: 2beta1
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package iaasbeta
import (
"encoding/json"
)
// checks if the CreateServerNetworking type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &CreateServerNetworking{}
/*
types and functions for networkId
*/
// isNotNullableString
type CreateServerNetworkingGetNetworkIdAttributeType = *string
func getCreateServerNetworkingGetNetworkIdAttributeTypeOk(arg CreateServerNetworkingGetNetworkIdAttributeType) (ret CreateServerNetworkingGetNetworkIdRetType, ok bool) {
if arg == nil {
return ret, false
}
return *arg, true
}
func setCreateServerNetworkingGetNetworkIdAttributeType(arg *CreateServerNetworkingGetNetworkIdAttributeType, val CreateServerNetworkingGetNetworkIdRetType) {
*arg = &val
}
type CreateServerNetworkingGetNetworkIdArgType = string
type CreateServerNetworkingGetNetworkIdRetType = string
// CreateServerNetworking The initial networking setup for the server creation with a network.
type CreateServerNetworking struct {
// Universally Unique Identifier (UUID).
NetworkId CreateServerNetworkingGetNetworkIdAttributeType `json:"networkId,omitempty"`
}
// NewCreateServerNetworking instantiates a new CreateServerNetworking object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewCreateServerNetworking() *CreateServerNetworking {
this := CreateServerNetworking{}
return &this
}
// NewCreateServerNetworkingWithDefaults instantiates a new CreateServerNetworking object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewCreateServerNetworkingWithDefaults() *CreateServerNetworking {
this := CreateServerNetworking{}
return &this
}
// GetNetworkId returns the NetworkId field value if set, zero value otherwise.
func (o *CreateServerNetworking) GetNetworkId() (res CreateServerNetworkingGetNetworkIdRetType) {
res, _ = o.GetNetworkIdOk()
return
}
// GetNetworkIdOk returns a tuple with the NetworkId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *CreateServerNetworking) GetNetworkIdOk() (ret CreateServerNetworkingGetNetworkIdRetType, ok bool) {
return getCreateServerNetworkingGetNetworkIdAttributeTypeOk(o.NetworkId)
}
// HasNetworkId returns a boolean if a field has been set.
func (o *CreateServerNetworking) HasNetworkId() bool {
_, ok := o.GetNetworkIdOk()
return ok
}
// SetNetworkId gets a reference to the given string and assigns it to the NetworkId field.
func (o *CreateServerNetworking) SetNetworkId(v CreateServerNetworkingGetNetworkIdRetType) {
setCreateServerNetworkingGetNetworkIdAttributeType(&o.NetworkId, v)
}
func (o CreateServerNetworking) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if val, ok := getCreateServerNetworkingGetNetworkIdAttributeTypeOk(o.NetworkId); ok {
toSerialize["NetworkId"] = val
}
return toSerialize, nil
}
type NullableCreateServerNetworking struct {
value *CreateServerNetworking
isSet bool
}
func (v NullableCreateServerNetworking) Get() *CreateServerNetworking {
return v.value
}
func (v *NullableCreateServerNetworking) Set(val *CreateServerNetworking) {
v.value = val
v.isSet = true
}
func (v NullableCreateServerNetworking) IsSet() bool {
return v.isSet
}
func (v *NullableCreateServerNetworking) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableCreateServerNetworking(val *CreateServerNetworking) *NullableCreateServerNetworking {
return &NullableCreateServerNetworking{value: val, isSet: true}
}
func (v NullableCreateServerNetworking) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableCreateServerNetworking) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}