## Description
<!-- **Please link some issue here describing what you are trying to achieve.**
In case there is no issue present for your PR, please consider creating one.
At least please give us some description what you are trying to achieve and why your change is needed. -->
relates to #1234
## Checklist
- [ ] Issue was linked above
- [ ] Code format was applied: `make fmt`
- [ ] Examples were added / adjusted (see `examples/` directory)
- [x] Docs are up-to-date: `make generate-docs` (will be checked by CI)
- [ ] Unit tests got implemented or updated
- [ ] Acceptance tests got implemented or updated (see e.g. [here](f5f99d1709/stackit/internal/services/dns/dns_acc_test.go))
- [x] Unit tests are passing: `make test` (will be checked by CI)
- [x] No linter issues: `make lint` (will be checked by CI)
Reviewed-on: #4
Reviewed-by: Andre_Harms <andre.harms@stackit.cloud>
Co-authored-by: Marcel S. Henselin <marcel.henselin@stackit.cloud>
Co-committed-by: Marcel S. Henselin <marcel.henselin@stackit.cloud>
192 lines
6.4 KiB
Go
192 lines
6.4 KiB
Go
/*
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STACKIT IaaS API
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This API allows you to create and modify IaaS resources.
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API version: 2alpha1
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package iaasalpha
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import (
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"encoding/json"
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)
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// checks if the UpdateNetworkIPv4Body type satisfies the MappedNullable interface at compile time
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var _ MappedNullable = &UpdateNetworkIPv4Body{}
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/*
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types and functions for gateway
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*/
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// isNullableString
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type UpdateNetworkIPv4BodyGetGatewayAttributeType = *NullableString
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func getUpdateNetworkIPv4BodyGetGatewayAttributeTypeOk(arg UpdateNetworkIPv4BodyGetGatewayAttributeType) (ret UpdateNetworkIPv4BodyGetGatewayRetType, ok bool) {
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if arg == nil {
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return nil, false
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}
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return arg.Get(), true
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}
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func setUpdateNetworkIPv4BodyGetGatewayAttributeType(arg *UpdateNetworkIPv4BodyGetGatewayAttributeType, val UpdateNetworkIPv4BodyGetGatewayRetType) {
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if IsNil(*arg) {
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*arg = NewNullableString(val)
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} else {
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(*arg).Set(val)
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}
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}
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type UpdateNetworkIPv4BodyGetGatewayArgType = *string
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type UpdateNetworkIPv4BodyGetGatewayRetType = *string
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/*
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types and functions for nameservers
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*/
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// isArray
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type UpdateNetworkIPv4BodyGetNameserversAttributeType = *[]string
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type UpdateNetworkIPv4BodyGetNameserversArgType = []string
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type UpdateNetworkIPv4BodyGetNameserversRetType = []string
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func getUpdateNetworkIPv4BodyGetNameserversAttributeTypeOk(arg UpdateNetworkIPv4BodyGetNameserversAttributeType) (ret UpdateNetworkIPv4BodyGetNameserversRetType, ok bool) {
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if arg == nil {
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return ret, false
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}
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return *arg, true
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}
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func setUpdateNetworkIPv4BodyGetNameserversAttributeType(arg *UpdateNetworkIPv4BodyGetNameserversAttributeType, val UpdateNetworkIPv4BodyGetNameserversRetType) {
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*arg = &val
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}
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// UpdateNetworkIPv4Body The config object for a IPv4 network update.
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type UpdateNetworkIPv4Body struct {
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// The IPv4 gateway of a network. If not specified the first IP of the network will be assigned as the gateway. If 'null' is sent, then the network doesn't have a gateway.
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Gateway UpdateNetworkIPv4BodyGetGatewayAttributeType `json:"gateway,omitempty"`
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// A list containing DNS Servers/Nameservers for IPv4.
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Nameservers UpdateNetworkIPv4BodyGetNameserversAttributeType `json:"nameservers,omitempty"`
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}
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// NewUpdateNetworkIPv4Body instantiates a new UpdateNetworkIPv4Body object
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// This constructor will assign default values to properties that have it defined,
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// and makes sure properties required by API are set, but the set of arguments
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// will change when the set of required properties is changed
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func NewUpdateNetworkIPv4Body() *UpdateNetworkIPv4Body {
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this := UpdateNetworkIPv4Body{}
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return &this
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}
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// NewUpdateNetworkIPv4BodyWithDefaults instantiates a new UpdateNetworkIPv4Body object
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// This constructor will only assign default values to properties that have it defined,
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// but it doesn't guarantee that properties required by API are set
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func NewUpdateNetworkIPv4BodyWithDefaults() *UpdateNetworkIPv4Body {
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this := UpdateNetworkIPv4Body{}
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return &this
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}
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// GetGateway returns the Gateway field value if set, zero value otherwise (both if not set or set to explicit null).
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func (o *UpdateNetworkIPv4Body) GetGateway() (res UpdateNetworkIPv4BodyGetGatewayRetType) {
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res, _ = o.GetGatewayOk()
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return
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}
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// GetGatewayOk returns a tuple with the Gateway field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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// NOTE: If the value is an explicit nil, `nil, true` will be returned
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func (o *UpdateNetworkIPv4Body) GetGatewayOk() (ret UpdateNetworkIPv4BodyGetGatewayRetType, ok bool) {
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return getUpdateNetworkIPv4BodyGetGatewayAttributeTypeOk(o.Gateway)
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}
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// HasGateway returns a boolean if a field has been set.
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func (o *UpdateNetworkIPv4Body) HasGateway() bool {
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_, ok := o.GetGatewayOk()
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return ok
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}
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// SetGateway gets a reference to the given string and assigns it to the Gateway field.
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func (o *UpdateNetworkIPv4Body) SetGateway(v UpdateNetworkIPv4BodyGetGatewayRetType) {
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setUpdateNetworkIPv4BodyGetGatewayAttributeType(&o.Gateway, v)
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}
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// SetGatewayNil sets the value for Gateway to be an explicit nil
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func (o *UpdateNetworkIPv4Body) SetGatewayNil() {
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o.Gateway = nil
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}
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// UnsetGateway ensures that no value is present for Gateway, not even an explicit nil
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func (o *UpdateNetworkIPv4Body) UnsetGateway() {
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o.Gateway = nil
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}
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// GetNameservers returns the Nameservers field value if set, zero value otherwise.
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func (o *UpdateNetworkIPv4Body) GetNameservers() (res UpdateNetworkIPv4BodyGetNameserversRetType) {
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res, _ = o.GetNameserversOk()
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return
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}
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// GetNameserversOk returns a tuple with the Nameservers field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *UpdateNetworkIPv4Body) GetNameserversOk() (ret UpdateNetworkIPv4BodyGetNameserversRetType, ok bool) {
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return getUpdateNetworkIPv4BodyGetNameserversAttributeTypeOk(o.Nameservers)
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}
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// HasNameservers returns a boolean if a field has been set.
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func (o *UpdateNetworkIPv4Body) HasNameservers() bool {
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_, ok := o.GetNameserversOk()
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return ok
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}
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// SetNameservers gets a reference to the given []string and assigns it to the Nameservers field.
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func (o *UpdateNetworkIPv4Body) SetNameservers(v UpdateNetworkIPv4BodyGetNameserversRetType) {
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setUpdateNetworkIPv4BodyGetNameserversAttributeType(&o.Nameservers, v)
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}
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func (o UpdateNetworkIPv4Body) ToMap() (map[string]interface{}, error) {
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toSerialize := map[string]interface{}{}
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if val, ok := getUpdateNetworkIPv4BodyGetGatewayAttributeTypeOk(o.Gateway); ok {
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toSerialize["Gateway"] = val
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}
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if val, ok := getUpdateNetworkIPv4BodyGetNameserversAttributeTypeOk(o.Nameservers); ok {
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toSerialize["Nameservers"] = val
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}
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return toSerialize, nil
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}
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type NullableUpdateNetworkIPv4Body struct {
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value *UpdateNetworkIPv4Body
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isSet bool
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}
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func (v NullableUpdateNetworkIPv4Body) Get() *UpdateNetworkIPv4Body {
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return v.value
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}
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func (v *NullableUpdateNetworkIPv4Body) Set(val *UpdateNetworkIPv4Body) {
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v.value = val
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v.isSet = true
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}
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func (v NullableUpdateNetworkIPv4Body) IsSet() bool {
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return v.isSet
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}
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func (v *NullableUpdateNetworkIPv4Body) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullableUpdateNetworkIPv4Body(val *UpdateNetworkIPv4Body) *NullableUpdateNetworkIPv4Body {
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return &NullableUpdateNetworkIPv4Body{value: val, isSet: true}
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}
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func (v NullableUpdateNetworkIPv4Body) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullableUpdateNetworkIPv4Body) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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