terraform-provider-stackitp.../pkg/albbeta/model_network.go
Marcel S. Henselin 9f41c4da7f
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feat: auto generated files and new structure (#4)
## Description

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At least please give us some description what you are trying to achieve and why your change is needed. -->

relates to #1234

## Checklist

- [ ] Issue was linked above
- [ ] Code format was applied: `make fmt`
- [ ] Examples were added / adjusted (see `examples/` directory)
- [x] Docs are up-to-date: `make generate-docs` (will be checked by CI)
- [ ] Unit tests got implemented or updated
- [ ] Acceptance tests got implemented or updated (see e.g. [here](f5f99d1709/stackit/internal/services/dns/dns_acc_test.go))
- [x] Unit tests are passing: `make test` (will be checked by CI)
- [x] No linter issues: `make lint` (will be checked by CI)

Reviewed-on: #4
Reviewed-by: Andre_Harms <andre.harms@stackit.cloud>
Co-authored-by: Marcel S. Henselin <marcel.henselin@stackit.cloud>
Co-committed-by: Marcel S. Henselin <marcel.henselin@stackit.cloud>
2026-01-29 14:10:25 +00:00

286 lines
7.7 KiB
Go

/*
STACKIT Application Load Balancer API
### DEPRECATED! This API offers an interface to provision and manage load balancing servers in your STACKIT project. It also has the possibility of pooling target servers for load balancing purposes. For each application load balancer provided, two VMs are deployed in your OpenStack project subject to a fee.
API version: 2beta2.0.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package albbeta
import (
"encoding/json"
"fmt"
)
// checks if the Network type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &Network{}
/*
types and functions for networkId
*/
// isNotNullableString
type NetworkGetNetworkIdAttributeType = *string
func getNetworkGetNetworkIdAttributeTypeOk(arg NetworkGetNetworkIdAttributeType) (ret NetworkGetNetworkIdRetType, ok bool) {
if arg == nil {
return ret, false
}
return *arg, true
}
func setNetworkGetNetworkIdAttributeType(arg *NetworkGetNetworkIdAttributeType, val NetworkGetNetworkIdRetType) {
*arg = &val
}
type NetworkGetNetworkIdArgType = string
type NetworkGetNetworkIdRetType = string
/*
types and functions for role
*/
// isEnum
// NetworkRole The role defines how the Application Load Balancer is using the network. Currently only ROLE_LISTENERS_AND_TARGETS is supported.
// value type for enums
type NetworkRole string
// List of Role
const (
NETWORKROLE_UNSPECIFIED NetworkRole = "ROLE_UNSPECIFIED"
NETWORKROLE_LISTENERS_AND_TARGETS NetworkRole = "ROLE_LISTENERS_AND_TARGETS"
NETWORKROLE_LISTENERS NetworkRole = "ROLE_LISTENERS"
NETWORKROLE_TARGETS NetworkRole = "ROLE_TARGETS"
)
// All allowed values of Network enum
var AllowedNetworkRoleEnumValues = []NetworkRole{
"ROLE_UNSPECIFIED",
"ROLE_LISTENERS_AND_TARGETS",
"ROLE_LISTENERS",
"ROLE_TARGETS",
}
func (v *NetworkRole) UnmarshalJSON(src []byte) error {
// use a type alias to prevent infinite recursion during unmarshal,
// see https://biscuit.ninja/posts/go-avoid-an-infitine-loop-with-custom-json-unmarshallers
type TmpJson NetworkRole
var value TmpJson
err := json.Unmarshal(src, &value)
if err != nil {
return err
}
// Allow unmarshalling zero value for testing purposes
var zeroValue TmpJson
if value == zeroValue {
return nil
}
enumTypeValue := NetworkRole(value)
for _, existing := range AllowedNetworkRoleEnumValues {
if existing == enumTypeValue {
*v = enumTypeValue
return nil
}
}
return fmt.Errorf("%+v is not a valid Network", value)
}
// NewNetworkRoleFromValue returns a pointer to a valid NetworkRole
// for the value passed as argument, or an error if the value passed is not allowed by the enum
func NewNetworkRoleFromValue(v NetworkRole) (*NetworkRole, error) {
ev := NetworkRole(v)
if ev.IsValid() {
return &ev, nil
} else {
return nil, fmt.Errorf("invalid value '%v' for NetworkRole: valid values are %v", v, AllowedNetworkRoleEnumValues)
}
}
// IsValid return true if the value is valid for the enum, false otherwise
func (v NetworkRole) IsValid() bool {
for _, existing := range AllowedNetworkRoleEnumValues {
if existing == v {
return true
}
}
return false
}
// Ptr returns reference to RoleRole value
func (v NetworkRole) Ptr() *NetworkRole {
return &v
}
type NullableNetworkRole struct {
value *NetworkRole
isSet bool
}
func (v NullableNetworkRole) Get() *NetworkRole {
return v.value
}
func (v *NullableNetworkRole) Set(val *NetworkRole) {
v.value = val
v.isSet = true
}
func (v NullableNetworkRole) IsSet() bool {
return v.isSet
}
func (v *NullableNetworkRole) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableNetworkRole(val *NetworkRole) *NullableNetworkRole {
return &NullableNetworkRole{value: val, isSet: true}
}
func (v NullableNetworkRole) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableNetworkRole) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}
type NetworkGetRoleAttributeType = *NetworkRole
type NetworkGetRoleArgType = NetworkRole
type NetworkGetRoleRetType = NetworkRole
func getNetworkGetRoleAttributeTypeOk(arg NetworkGetRoleAttributeType) (ret NetworkGetRoleRetType, ok bool) {
if arg == nil {
return ret, false
}
return *arg, true
}
func setNetworkGetRoleAttributeType(arg *NetworkGetRoleAttributeType, val NetworkGetRoleRetType) {
*arg = &val
}
// Network struct for Network
type Network struct {
// Openstack network ID
NetworkId NetworkGetNetworkIdAttributeType `json:"networkId,omitempty"`
// The role defines how the Application Load Balancer is using the network. Currently only ROLE_LISTENERS_AND_TARGETS is supported.
Role NetworkGetRoleAttributeType `json:"role,omitempty"`
}
// NewNetwork instantiates a new Network object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewNetwork() *Network {
this := Network{}
return &this
}
// NewNetworkWithDefaults instantiates a new Network object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewNetworkWithDefaults() *Network {
this := Network{}
return &this
}
// GetNetworkId returns the NetworkId field value if set, zero value otherwise.
func (o *Network) GetNetworkId() (res NetworkGetNetworkIdRetType) {
res, _ = o.GetNetworkIdOk()
return
}
// GetNetworkIdOk returns a tuple with the NetworkId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Network) GetNetworkIdOk() (ret NetworkGetNetworkIdRetType, ok bool) {
return getNetworkGetNetworkIdAttributeTypeOk(o.NetworkId)
}
// HasNetworkId returns a boolean if a field has been set.
func (o *Network) HasNetworkId() bool {
_, ok := o.GetNetworkIdOk()
return ok
}
// SetNetworkId gets a reference to the given string and assigns it to the NetworkId field.
func (o *Network) SetNetworkId(v NetworkGetNetworkIdRetType) {
setNetworkGetNetworkIdAttributeType(&o.NetworkId, v)
}
// GetRole returns the Role field value if set, zero value otherwise.
func (o *Network) GetRole() (res NetworkGetRoleRetType) {
res, _ = o.GetRoleOk()
return
}
// GetRoleOk returns a tuple with the Role field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Network) GetRoleOk() (ret NetworkGetRoleRetType, ok bool) {
return getNetworkGetRoleAttributeTypeOk(o.Role)
}
// HasRole returns a boolean if a field has been set.
func (o *Network) HasRole() bool {
_, ok := o.GetRoleOk()
return ok
}
// SetRole gets a reference to the given string and assigns it to the Role field.
func (o *Network) SetRole(v NetworkGetRoleRetType) {
setNetworkGetRoleAttributeType(&o.Role, v)
}
func (o Network) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if val, ok := getNetworkGetNetworkIdAttributeTypeOk(o.NetworkId); ok {
toSerialize["NetworkId"] = val
}
if val, ok := getNetworkGetRoleAttributeTypeOk(o.Role); ok {
toSerialize["Role"] = val
}
return toSerialize, nil
}
type NullableNetwork struct {
value *Network
isSet bool
}
func (v NullableNetwork) Get() *Network {
return v.value
}
func (v *NullableNetwork) Set(val *Network) {
v.value = val
v.isSet = true
}
func (v NullableNetwork) IsSet() bool {
return v.isSet
}
func (v *NullableNetwork) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableNetwork(val *Network) *NullableNetwork {
return &NullableNetwork{value: val, isSet: true}
}
func (v NullableNetwork) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableNetwork) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}