/* STACKIT IaaS API This API allows you to create and modify IaaS resources. API version: 2beta1 */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package iaasbeta import ( "encoding/json" ) // checks if the CreateServerNetworking type satisfies the MappedNullable interface at compile time var _ MappedNullable = &CreateServerNetworking{} /* types and functions for networkId */ // isNotNullableString type CreateServerNetworkingGetNetworkIdAttributeType = *string func getCreateServerNetworkingGetNetworkIdAttributeTypeOk(arg CreateServerNetworkingGetNetworkIdAttributeType) (ret CreateServerNetworkingGetNetworkIdRetType, ok bool) { if arg == nil { return ret, false } return *arg, true } func setCreateServerNetworkingGetNetworkIdAttributeType(arg *CreateServerNetworkingGetNetworkIdAttributeType, val CreateServerNetworkingGetNetworkIdRetType) { *arg = &val } type CreateServerNetworkingGetNetworkIdArgType = string type CreateServerNetworkingGetNetworkIdRetType = string // CreateServerNetworking The initial networking setup for the server creation with a network. type CreateServerNetworking struct { // Universally Unique Identifier (UUID). NetworkId CreateServerNetworkingGetNetworkIdAttributeType `json:"networkId,omitempty"` } // NewCreateServerNetworking instantiates a new CreateServerNetworking object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewCreateServerNetworking() *CreateServerNetworking { this := CreateServerNetworking{} return &this } // NewCreateServerNetworkingWithDefaults instantiates a new CreateServerNetworking object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewCreateServerNetworkingWithDefaults() *CreateServerNetworking { this := CreateServerNetworking{} return &this } // GetNetworkId returns the NetworkId field value if set, zero value otherwise. func (o *CreateServerNetworking) GetNetworkId() (res CreateServerNetworkingGetNetworkIdRetType) { res, _ = o.GetNetworkIdOk() return } // GetNetworkIdOk returns a tuple with the NetworkId field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *CreateServerNetworking) GetNetworkIdOk() (ret CreateServerNetworkingGetNetworkIdRetType, ok bool) { return getCreateServerNetworkingGetNetworkIdAttributeTypeOk(o.NetworkId) } // HasNetworkId returns a boolean if a field has been set. func (o *CreateServerNetworking) HasNetworkId() bool { _, ok := o.GetNetworkIdOk() return ok } // SetNetworkId gets a reference to the given string and assigns it to the NetworkId field. func (o *CreateServerNetworking) SetNetworkId(v CreateServerNetworkingGetNetworkIdRetType) { setCreateServerNetworkingGetNetworkIdAttributeType(&o.NetworkId, v) } func (o CreateServerNetworking) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} if val, ok := getCreateServerNetworkingGetNetworkIdAttributeTypeOk(o.NetworkId); ok { toSerialize["NetworkId"] = val } return toSerialize, nil } type NullableCreateServerNetworking struct { value *CreateServerNetworking isSet bool } func (v NullableCreateServerNetworking) Get() *CreateServerNetworking { return v.value } func (v *NullableCreateServerNetworking) Set(val *CreateServerNetworking) { v.value = val v.isSet = true } func (v NullableCreateServerNetworking) IsSet() bool { return v.isSet } func (v *NullableCreateServerNetworking) Unset() { v.value = nil v.isSet = false } func NewNullableCreateServerNetworking(val *CreateServerNetworking) *NullableCreateServerNetworking { return &NullableCreateServerNetworking{value: val, isSet: true} } func (v NullableCreateServerNetworking) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableCreateServerNetworking) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }