feat: generating code
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1221 changed files with 271709 additions and 2444 deletions
129
pkg/iaasbeta/model_create_server_networking.go
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129
pkg/iaasbeta/model_create_server_networking.go
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/*
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STACKIT IaaS API
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This API allows you to create and modify IaaS resources.
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API version: 2beta1
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package iaasbeta
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import (
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"encoding/json"
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)
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// checks if the CreateServerNetworking type satisfies the MappedNullable interface at compile time
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var _ MappedNullable = &CreateServerNetworking{}
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/*
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types and functions for networkId
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*/
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// isNotNullableString
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type CreateServerNetworkingGetNetworkIdAttributeType = *string
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func getCreateServerNetworkingGetNetworkIdAttributeTypeOk(arg CreateServerNetworkingGetNetworkIdAttributeType) (ret CreateServerNetworkingGetNetworkIdRetType, ok bool) {
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if arg == nil {
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return ret, false
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}
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return *arg, true
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}
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func setCreateServerNetworkingGetNetworkIdAttributeType(arg *CreateServerNetworkingGetNetworkIdAttributeType, val CreateServerNetworkingGetNetworkIdRetType) {
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*arg = &val
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}
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type CreateServerNetworkingGetNetworkIdArgType = string
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type CreateServerNetworkingGetNetworkIdRetType = string
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// CreateServerNetworking The initial networking setup for the server creation with a network.
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type CreateServerNetworking struct {
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// Universally Unique Identifier (UUID).
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NetworkId CreateServerNetworkingGetNetworkIdAttributeType `json:"networkId,omitempty"`
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}
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// NewCreateServerNetworking instantiates a new CreateServerNetworking object
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// This constructor will assign default values to properties that have it defined,
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// and makes sure properties required by API are set, but the set of arguments
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// will change when the set of required properties is changed
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func NewCreateServerNetworking() *CreateServerNetworking {
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this := CreateServerNetworking{}
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return &this
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}
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// NewCreateServerNetworkingWithDefaults instantiates a new CreateServerNetworking object
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// This constructor will only assign default values to properties that have it defined,
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// but it doesn't guarantee that properties required by API are set
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func NewCreateServerNetworkingWithDefaults() *CreateServerNetworking {
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this := CreateServerNetworking{}
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return &this
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}
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// GetNetworkId returns the NetworkId field value if set, zero value otherwise.
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func (o *CreateServerNetworking) GetNetworkId() (res CreateServerNetworkingGetNetworkIdRetType) {
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res, _ = o.GetNetworkIdOk()
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return
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}
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// GetNetworkIdOk returns a tuple with the NetworkId field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *CreateServerNetworking) GetNetworkIdOk() (ret CreateServerNetworkingGetNetworkIdRetType, ok bool) {
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return getCreateServerNetworkingGetNetworkIdAttributeTypeOk(o.NetworkId)
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}
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// HasNetworkId returns a boolean if a field has been set.
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func (o *CreateServerNetworking) HasNetworkId() bool {
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_, ok := o.GetNetworkIdOk()
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return ok
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}
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// SetNetworkId gets a reference to the given string and assigns it to the NetworkId field.
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func (o *CreateServerNetworking) SetNetworkId(v CreateServerNetworkingGetNetworkIdRetType) {
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setCreateServerNetworkingGetNetworkIdAttributeType(&o.NetworkId, v)
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}
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func (o CreateServerNetworking) ToMap() (map[string]interface{}, error) {
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toSerialize := map[string]interface{}{}
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if val, ok := getCreateServerNetworkingGetNetworkIdAttributeTypeOk(o.NetworkId); ok {
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toSerialize["NetworkId"] = val
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}
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return toSerialize, nil
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}
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type NullableCreateServerNetworking struct {
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value *CreateServerNetworking
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isSet bool
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}
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func (v NullableCreateServerNetworking) Get() *CreateServerNetworking {
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return v.value
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}
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func (v *NullableCreateServerNetworking) Set(val *CreateServerNetworking) {
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v.value = val
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v.isSet = true
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}
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func (v NullableCreateServerNetworking) IsSet() bool {
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return v.isSet
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}
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func (v *NullableCreateServerNetworking) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullableCreateServerNetworking(val *CreateServerNetworking) *NullableCreateServerNetworking {
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return &NullableCreateServerNetworking{value: val, isSet: true}
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}
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func (v NullableCreateServerNetworking) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullableCreateServerNetworking) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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